The Perceived Benefit, Ease of Use and Attitudes as Predictors of Behavioral Intentions for Using E-Gamification Srategy in Teaching Intellectual Dsabilities
DOI:
https://doi.org/10.47015/20.1.9Keywords:
Attitudes, Behavioral Intention, Ease of Use, Gamification, Perceived Benefit, Intellectual Disabilities, Technology Acceptance Model (TAM)Abstract
The study aimed at investigating the relationship between perceived benefit, ease of use, attitudes, and behavioral intentions for using e-gamification strategy in teaching students with intellectual disabilities and exploring the variables that can predict behavioral intentions. To achieve that, the correlational descriptive approach was used. A questionnaire based on the Technology Acceptance Model (TAM) was designed as a study tool. After verifying its validity and reliability, it was applied to a sample consisting of 96 intellectual disabilities in Taif governorate. The results showed that perceived benefit, ease of use, attitudes and behavioral intentions were high for teachers. There was a moderate positive correlation between each of the perceived benefit, ease of use, and behavioral intentions, as well as a strong positive correlation between the attitudes and behavioral intentions. It turned out that attitudes could predict behavioral intentions, but perceived usefulness and ease of use could not.Additionally, the teachers' behavioral intentions differed based on their educational qualification, with a preference for postgraduate studies. There were no differences based on the teaching experience